This study explores the development of a financial management application for young people using Alan Cooper's Goal-Directed Design method. Through interviews, surveys, and usability testing, the application was designed to improve financial literacy by combining personalised features and gamification. Findings highlight the effectiveness of gamified learning and tailored experiences in encouraging better financial behaviour among young users.
翻译:本研究采用Alan Cooper的目标导向设计方法,开发了一款面向年轻人的财务管理应用。通过访谈、调查和可用性测试,该应用结合个性化功能与游戏化设计,旨在提升用户的金融素养。研究结果表明,游戏化学习与定制化体验能有效促进年轻用户改善财务行为。