Virtual reality or cyber-sickness is a serious usability problem. Postural (or balance) instability theory has emerged as one of the primary hypotheses for the cause of VR sickness. In this paper, we conducted a two-week-long experiment to observe the trends in user balance learning and sickness tolerance under different experimental conditions to analyze the potential inter-relationship between them. The experimental results have shown, aside from the obvious improvement in balance performance itself, that accompanying balance training had a stronger effect of increasing tolerance to VR sickness than mere exposure to VR. In addition, training in VR was found to be more effective than using the 2D-based medium, especially for the transfer effect to other non-training VR content.
翻译:虚拟现实或晕动症是一个严重的可用性问题。姿态(或平衡)不稳定性理论已成为VR晕动症成因的主要假说之一。本文通过一项为期两周的实验,观察了不同实验条件下用户平衡学习与晕动症耐受性的变化趋势,以分析两者间的潜在相互关系。实验结果表明,除平衡表现本身有明显提升外,伴随的平衡训练对增强VR晕动症耐受性的效果优于单纯暴露于VR环境。此外,研究发现基于VR的训练比使用二维媒介更有效,尤其体现在对非训练类VR内容的迁移效果上。