This paper introduces VR Haptics at Home, a method of repurposing everyday objects in the home to provide casual and on-demand haptic experiences. Current VR haptic devices are often expensive, complex, and unreliable, which limits the opportunities for rich haptic experiences outside research labs. In contrast, we envision that, by repurposing everyday objects as passive haptics props, we can create engaging VR experiences for casual uses with minimal cost and setup. To explore and evaluate this idea, we conducted an in-the-wild study with eight participants, in which they used our proof-of-concept system to turn their surrounding objects such as chairs, tables, and pillows at their own homes into haptic props. The study results show that our method can be adapted to different homes and environments, enabling more engaging VR experiences without the need for complex setup process. Based on our findings, we propose a possible design space to showcase the potential for future investigation.
翻译:本文提出“家庭中的VR触觉”方法,通过重新利用家庭日常物品提供即需即用的触觉体验。当前VR触觉设备往往昂贵、复杂且不可靠,限制了研究实验室之外丰富触觉体验的可能性。相比之下,我们设想通过将日常物品重新利用为被动触觉道具,能以最低成本和设置创建引人入胜的VR体验。为探索和评估这一理念,我们开展了一项包含八名参与者的实地研究,参与者使用我们的概念验证系统,将家中椅子、桌子、枕头等周围物品转化为触觉道具。研究结果表明,我们的方法能适应不同家庭和环境,无需复杂设置流程即可实现更具沉浸感的VR体验。基于研究发现,我们提出了一个潜在设计空间,以展示未来研究的可能性。