This paper introduces the first Turkish crossword puzzle generator designed to leverage the capabilities of large language models (LLMs) for educational purposes. In this work, we introduced two specially created datasets: one with over 180,000 unique answer-clue pairs for generating relevant clues from the given answer, and another with over 35,000 samples containing text, answer, category, and clue data, aimed at producing clues for specific texts and keywords within certain categories. Beyond entertainment, this generator emerges as an interactive educational tool that enhances memory, vocabulary, and problem-solving skills. It's a notable step in AI-enhanced education, merging game-like engagement with learning for Turkish and setting new standards for interactive, intelligent learning tools in Turkish.
翻译:本文介绍了首个利用大语言模型(LLMs)能力实现教育目的的土耳其填字题目生成器。我们在工作中创建了两个专用数据集:一个包含超过18万个独立答案-线索对,用于根据给定答案生成相关线索;另一个包含超过3.5万个样本,涵盖文本、答案、类别和线索数据,旨在针对特定类别中的特定文本和关键词生成线索。除娱乐功能外,该生成器还是一种可增强记忆、词汇和解决问题能力的交互式教育工具。这是人工智能增强教育领域的重要一步,将游戏化互动学习与土耳其语学习相结合,为土耳其交互式智能学习工具树立了新标准。