Designers often engage with video to gain rich, temporal insights about the context of users, collaboratively analyzing it to gather ideas, challenge assumptions, and foster empathy. To capture the full visual context of users and their situations, designers are adopting 360$^\circ$ video, providing richer, more multi-layered insights. Unfortunately, the spherical nature of 360$^\circ$ video means designers cannot create tangible video artifacts such as storyboards for collaborative analysis. To overcome this limitation, we created Tangi, a web-based tool that converts 360$^\circ$ images into tangible 360$^\circ$ video artifacts, that enable designers to embody and share their insights. Our evaluation with nine experienced designers demonstrates that the artifacts Tangi creates enable tangible interactions found in collaborative workshops and introduce two new capabilities: spatial orientation within 360$^\circ$ environments and linking specific details to the broader 360$^\circ$ context. Since Tangi is an open-source tool, designers can immediately leverage 360$^\circ$ video in collaborative workshops.
翻译:设计师常借助视频获取关于用户情境的丰富时域洞察,通过协作分析来收集创意、挑战假设并培养共情能力。为完整捕捉用户及其所处环境的视觉情境,设计师正采用360°视频,以获取更丰富、多层次的洞察。然而,360°视频的球面特性意味着设计师无法创建用于协作分析的有形视频制品(如故事板)。为突破此限制,我们开发了Tangi——一种基于网络的工具,可将360°图像转化为有形的360°视频制品,使设计师能够具象化并分享其洞察。我们与九位经验丰富的设计师进行的评估表明,Tangi创建的制品支持协作研讨中的实体交互,并引入两项新功能:在360°环境中的空间定向,以及将特定细节与更宏观的360°情境相链接。由于Tangi是开源工具,设计师可立即在协作研讨中利用360°视频。