In the game development process, creating character animations is a vital step that involves several stages. Typically for 2D games, illustrators begin by designing the main character image, which serves as the foundation for all subsequent animations. To create a smooth motion sequence, these subsequent animations involve drawing the character in different poses and actions, such as running, jumping, or attacking. This process requires significant manual effort from illustrators, as they must meticulously ensure consistency in design, proportions, and style across multiple motion frames. Each frame is drawn individually, making this a time-consuming and labor-intensive task. Generative models, such as diffusion models, have the potential to revolutionize this process by automating the creation of sprite sheets. Diffusion models, known for their ability to generate diverse images, can be adapted to create character animations. By leveraging the capabilities of diffusion models, we can significantly reduce the manual workload for illustrators, accelerate the animation creation process, and open up new creative possibilities in game development.
翻译:在游戏开发过程中,创建角色动画是一个涉及多个阶段的关键步骤。通常对于2D游戏,插画师首先设计主角图像,这为所有后续动画奠定了基础。为了创建流畅的运动序列,这些后续动画需要绘制角色处于不同姿态和动作中的图像,例如奔跑、跳跃或攻击。这一过程需要插画师投入大量手工劳动,因为他们必须精心确保多个运动帧之间在设计、比例和风格上的一致性。每一帧都是单独绘制的,这使得该任务耗时且费力。生成模型,例如扩散模型,有潜力通过自动化精灵表的创建来彻底改变这一过程。扩散模型以其生成多样化图像的能力而闻名,可以适用于创建角色动画。通过利用扩散模型的能力,我们可以显著减少插画师的手工工作量,加速动画创建过程,并为游戏开发开辟新的创作可能性。