Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking, remains a critical and unevaluated challenge for conversational fluency. To address this gap, we introduce the Game-Time Benchmark, a framework to systematically assess these temporal capabilities. Inspired by how humans learn a language through language activities, Game-Time consists of basic instruction-following tasks and advanced tasks with temporal constraints, such as tempo adherence and synchronized responses. Our evaluation of diverse SLM architectures reveals a clear performance disparity: while state-of-the-art models handle basic tasks well, many contemporary systems still struggle with fundamental instruction-following. More critically, nearly all models degrade substantially under temporal constraints, exposing persistent weaknesses in time awareness and full-duplex interaction. The Game-Time Benchmark provides a foundation for guiding future research toward more temporally-aware conversational AI. Demos and datasets are available on our project website https://ga642381.github.io/Game-Time.
翻译:对话式口语语言模型(SLM)正成为实时语音交互的一种有前途的范式。然而,它们在时间动态方面的能力,包括管理时间、节奏和同时说话的能力,对于对话流畅性而言仍是一个关键且未被评估的挑战。为填补这一空白,我们引入了游戏时间基准(Game-Time Benchmark),一个用于系统评估这些时间能力的框架。受人类通过语言活动学习语言的启发,游戏时间包括基本的指令遵循任务和带有时间约束的进阶任务,如节奏遵循和同步响应。我们对多种SLM架构的评估揭示了明显的性能差异:虽然最先进的模型能很好处理基本任务,但许多当代系统仍在基本指令遵循上存在困难。更关键的是,几乎所有模型在时间约束下性能显著下降,暴露出时间感知和全双工交互方面的持续弱点。游戏时间基准为引导未来研究朝向更具时间感知能力的对话式AI奠定了基础。演示和数据集可在我们的项目网站https://ga642381.github.io/Game-Time上获取。