Gyroscope integration in Xbox controllers offers new possibilities for enhancing gaming experiences, particularly in first-person shooter (FPS) games. To investigate its potential, we conducted an empirical study with 11 participants, comparing aim precision and reaction times across three input methods: a computer mouse, a standard Xbox controller, and a gyroscope-enabled controller. Participants completed an aim training task, revealing the mouse as the most accurate device, followed by the standard controller. Interestingly, the gyroscope-enabled controller showed reduced accuracy and slower reaction times, attributed to challenges in sensitivity and control. Participant feedback highlighted areas for improvement, including refined sensitivity settings, control stability, and software design. These findings underscore the need for design innovations, such as camera rotation limits and optimized sensitivity thresholds, to make gyroscope-enabled controllers more competitive. Future work should consider diverse gamer profiles and extended evaluation contexts to better understand the role of gyroscopes in gaming interfaces.
翻译:Xbox控制器中的陀螺仪集成为提升游戏体验(尤其是在第一人称射击游戏中)提供了新的可能性。为探究其潜力,我们开展了一项包含11名参与者的实证研究,比较了三种输入方式(计算机鼠标、标准Xbox控制器及支持陀螺仪的控制器)在瞄准精度与反应时间上的表现。参与者完成了一项瞄准训练任务,结果显示鼠标是最精确的设备,其次是标准控制器。值得注意的是,支持陀螺仪的控制器在精度上有所降低且反应时间更慢,这主要归因于灵敏度与控制方面的挑战。参与者反馈指出了若干待改进领域,包括精细化的灵敏度设置、控制稳定性以及软件设计。这些发现强调了通过设计创新(例如视角旋转限制与优化灵敏度阈值)来提升陀螺仪控制器的竞争力。未来研究应考虑多样化的玩家群体及扩展评估场景,以更深入地理解陀螺仪在游戏界面中的作用。