This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is straightforward to implement on any head mounted display that performs rotational tracking. A user selects features of interest by turning their head to face an object, and then performs a specified rotation along the axis of the looking direction. The look-and-twist method has been implemented and tested in an educational context, and systematic user studies are underway. Early evidence indicates that the method is comparable to, or faster than, the standard dwell time method. The method can be used, for example, with Google Cardboard, and it is straightforward to learn for inexperienced users. Moreover, it has the potential to significantly enrich VR interactions by providing an additional degree of freedom of control, which the binary nature of dwell-based methods lacks.
翻译:本文提出了一种面向虚拟现实与增强现实的新型交互方法——视选旋定,其操作逻辑与桌面环境中鼠标的点击操作直接对应。该方法仅基于头部旋转实现,可在任何具备旋转追踪功能的头戴式显示器上简易部署。用户通过转动头部朝向目标物体以选择关注特征,随后沿视线轴向执行特定旋转操作。视选旋定方法已在教育场景中完成系统实现与测试,并正在进行系统性用户研究。初步实验证据表明,该方法在操作效率上可与标准驻留时间法相媲美甚至更优。本方法可适配Google Cardboard等简易设备,且新手用户易于掌握。此外,该方法通过提供额外的控制自由度——这正是基于驻留的二进制方法所欠缺的——有望显著增强虚拟现实交互的丰富性。