Portals have many applications in the field of computer graphics. Recently, they have found use as a way of artificially increasing the available space in a virtual reality (VR) environment. In this paper, we will cover a technique for making the transition through a portal unnoticeable to the user. Additionally, we will measure the performance impact of rendering portals in a test scene and provide some insight into possible optimisations.
翻译:传送门在计算机图形学领域具有多种应用。近年来,其作为一种人工扩展虚拟现实(VR)环境可用空间的方法而得到应用。本文介绍一种使用户在穿越传送门时难以察觉过渡过程的技术。此外,我们将在测试场景中测量渲染传送门的性能影响,并对可能的优化方案提供见解。