This paper introduces the first Turkish crossword puzzle generator designed to leverage the capabilities of large language models (LLMs) for educational purposes. In this work, we introduced two specially created datasets: one with over 180,000 unique answer-clue pairs for generating relevant clues from the given answer, and another with over 35,000 samples containing text, answer, category, and clue data, aimed at producing clues for specific texts and keywords within certain categories. Beyond entertainment, this generator emerges as an interactive educational tool that enhances memory, vocabulary, and problem-solving skills. It's a notable step in AI-enhanced education, merging game-like engagement with learning for Turkish and setting new standards for interactive, intelligent learning tools in Turkish.
翻译:本文介绍了首个面向土耳其语教育的填字谜题生成器,该设计利用大语言模型(LLMs)实现教育目的。研究中创建了两个专用数据集:第一个包含超过18万个独立答案-线索对,用于根据给定答案生成相关线索;第二个包含超过3.5万个样本,涵盖文本、答案、类别和线索数据,旨在为特定类别中的指定文本和关键词生成线索。该生成器兼具娱乐性与教育性,作为提升记忆力、词汇量和解决问题能力的互动式教育工具。这项研究是人工智能增强教育领域的重要进展,将游戏化体验与土耳其语学习相结合,为土耳其语互动式智能学习工具树立了全新标准。