Point clouds are a promising video representation for virtual and augmented reality. Their high-bitrate, however, has so far limited the practicality of live streaming systems. In this work, we leverage the delivery timeout feature within the Media Over QUIC protocol to perform implicit server-side adaptation based on an application's latency target. Through experimentation with several publisher and network configurations, we demonstrate that our system unlocks a unique trade-off on a per-client basis: applications with lower latency requirements will receive lower-quality video, while applications with more relaxed latency requirements will receive higher-quality video.
翻译:点云是虚拟现实和增强现实中极具前景的视频表示形式。然而,其高比特率特性迄今限制了实时流传输系统的实际应用。本研究利用媒体传输协议Media Over QUIC中的传输超时特性,基于应用程序的延迟目标实现服务器端隐式自适应。通过对多种发布端与网络配置的实验验证,本系统能够为每个客户端实现独特的权衡:延迟要求较低的应用程序将接收较低质量的视频,而延迟要求较宽松的应用程序将接收更高质量的视频。