In recent years, significant advances have been made in the field of game research. However, there has been a noticeable dearth of scholarly research focused on the domain of dynamics, despite the widespread recognition among researchers of its existence and importance. The objective of this paper is to address this research gap by presenting a vocabulary dedicated to boardgame dynamics. To achieve this goal, we employ a focus group to generate a set of dynamic concepts that are subsequently subjected to validation and refinement through a survey. The resulting concepts are then organized into a vocabulary using a taxonomic structure, allowing the grouping of these concepts into broader and more general ideas.
翻译:近年来,游戏研究领域取得了显著进展。然而,尽管研究者普遍认识到动力学现象的存在及其重要性,针对这一领域的学术研究却明显匮乏。本文旨在通过构建一个专用于桌游动力学的术语体系来填补这一研究空白。为实现这一目标,我们采用焦点小组法生成一组动力学概念,随后通过问卷调查对其进行验证与精炼。最终形成的概念按分类学结构组织成词汇表,使这些概念能够归纳为更宏观、更普适的思想范畴。