The EyeSight feature, introduced with the new Apple Vision Pro XR headset, promises to revolutionize user interaction by simulating real human eye expressions on a digital display. This feature could enhance XR devices' social acceptability and social presence when communicating with others outside the XR experience. In this pilot study, we explore the implications of the EyeSight feature by examining social acceptability, social presence, emotional responses, and technology acceptance. Eight participants engaged in conversational tasks in three conditions to contrast experiencing the Apple Vision Pro with EyeSight, the Meta Quest 3 as a reference XR headset, and a face-to-face setting. Our preliminary findings indicate that while the EyeSight feature improves perceptions of social presence and acceptability compared to the reference headsets, it does not match the social connectivity of direct human interactions.
翻译:苹果公司在新款 Apple Vision Pro XR 头显中引入的 EyeSight 功能,旨在通过数字显示屏模拟真实的人类眼部表情,有望彻底改变用户交互方式。该功能可提升 XR 设备在与未佩戴 XR 设备的他人交流时的社会可接受性与社交临场感。在本项先导研究中,我们通过考察社会可接受性、社交临场感、情感反应与技术接受度,探讨了 EyeSight 功能的社会影响。八名参与者在三种情境下完成对话任务:体验配备 EyeSight 的 Apple Vision Pro、以 Meta Quest 3 作为对照 XR 头显,以及面对面交流场景。初步研究结果表明,虽然 EyeSight 功能相较于对照头显能提升社交临场感与社会可接受性感知,但仍未达到直接人际互动所产生的社会联结水平。