This demo is about automatic authoring of various motion effects that are provided with audiovisual content to improve user experiences. Traditionally, motion effects have been used for simulators, e.g., flight simulators for pilots and astronauts, to present physically accurate vestibular feedback. At present, we have greatly wider use of motion effects for entertainment purposes, such as 4D rides in amusement parks and even shopping malls, 4D films in theaters, and relative new virtual reality games with head-mounted displays and personal motion platforms. However, the production of motion effects is done solely by manual authoring or coding, and this costly process prevents the faster and wider dissemination of 4D content. It is imperative to facilitate motion effect production by providing automatic synthesis algorithms. This demo video presents nine different automatic synthesis algorithms for motion effects and a recorded demonstration of each.
翻译:本演示涉及为视听内容自动创作多种运动效果以提升用户体验。传统上,运动效果主要用于模拟器(如飞行员和宇航员的飞行模拟器),以提供物理精确的前庭反馈。当前,运动效果在娱乐领域的应用已大为扩展,例如游乐园甚至购物中心的4D游乐设施、影院的4D电影,以及相对新兴的搭配头戴式显示器与个人运动平台的虚拟现实游戏。然而,运动效果的制作目前完全依赖人工创作或编码,这种高成本过程阻碍了4D内容的快速广泛传播。通过提供自动合成算法来促进运动效果制作势在必行。本演示视频展示了九种不同的运动效果自动合成算法,并为每种算法提供了录制演示。