We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these visualizations are moving either because they are attached to moving game elements or due to camera changes. We want to understand to what extent this motion and contextual game factors impact how players can read these visualizations. In order to ground our work, we surveyed 160 visualizations in motion and their embeddings in the game world. Here, we report on our analysis and categorization of these visualizations.
翻译:我们对电子游戏中的运动情境可视化进行了系统性综述。电子游戏在运行过程中会产生丰富的动态数据集,这些数据通常通过可视化方式呈现以辅助玩家达成游戏目标。此类可视化元素常因附着于运动游戏对象或摄像机视角变化而处于运动状态。本研究旨在探究此类运动特性及游戏情境因素对玩家解读可视化信息的影响程度。为奠定研究基础,我们系统考察了160个运动可视化案例及其在游戏世界中的嵌入方式。本文重点汇报对这些可视化案例的分析框架与分类体系。