Aiming at the current mainstream 3D scene engine learning and building cost is too high, this thesis proposes a digital twin platform design program based on Unreal Engine 5 (UE5). It aims to provide a universal platform construction design process to effectively reduce the learning cost of large-scale scene construction. Taking an actual project of a unit as an example, the overall cycle work of platform building is explained, and the digital twin and data visualization technologies and applications based on UE5 are analyzed. By summarizing the project implementation into a process approach, the standardization and operability of the process pathway is improved.
翻译:针对当前主流三维场景引擎学习与构建成本过高的问题,本文提出一种基于虚幻引擎5(UE5)的数字孪生平台设计方案。旨在提供一套通用的平台构建设计流程,以有效降低大规模场景构建的学习成本。以某单位的实际项目为例,阐述了平台搭建的整体周期工作,并分析了基于UE5的数字孪生与数据可视化技术及其应用。通过将项目实施过程总结为流程化方法,提升了流程路径的标准化与可操作性。