HCI and design researchers have designed, adopted, and customized a range of ethics-focused methods to inscribe values and support ethical decision making in a design process. In this work-in-progress, we add to this body of resources, constructing a method that surfaces the designer's intentions in an action-focused way, encouraging consideration of both manipulative and value-centered roles. Anti-Heroes is a card deck that allows a designer to playfully take on pairs of manipulative (Anti-Hero) and value-centered (Hero) roles during design ideation/conceptualization, evaluation, and ethical dialogue. The card deck includes twelve cards with Anti-Hero and Hero faces, along with three action cards that include reflective questions for different play modes. Alongside the creation of the Anti-Hero card deck, we describe the evaluation and iteration of the card deck through playtesting sessions with four groups of three design students. We propose implications of Anti-Heros for technology and design education and practice.
翻译:人机交互与设计研究者已设计、采纳并定制了一系列伦理聚焦方法,用以在设计过程中注入价值观并支持伦理决策。在这项进行中的工作中,我们在现有资源基础上构建了一种以行动导向的方式揭示设计师意图的方法,旨在鼓励同时考量操纵性与价值中心角色。"反英雄"是一套卡牌工具,允许设计师在设计构思/概念化、评估及伦理对话阶段,以游戏化的方式扮演成对的操纵性(反英雄)与价值中心(英雄)角色。该卡牌集包含十二张印有反英雄与英雄面孔的卡牌,以及三张包含不同游戏模式下反思性问题的行动卡牌。在创作"反英雄"卡牌集的同时,我们通过四组每组三名设计学生的游戏测试环节,描述了该卡牌集的评估与迭代过程。我们提出了"反英雄"对技术与设计教育及实践的启示。