Modern medicine demands innovations in medical education, particularly in the learning of human anatomy, traditionally taught through textbooks, dissections, and lectures. Virtual Reality (VR) has emerged as a promising tool to address the limitations of these conventional methods by emphasising vision-based and active learning. However, current VR educational tools are often inaccessible due to high costs and specialised equipment requirements. This paper details the design and development of an accessible, desktop-based VR system aimed at enhancing anatomy education by leveraging the user's visual perception to promote a meaningful and interactive learning experience. The Virtual Anatomy Lab was designed to enable students to interact with a 3D Skull model to complete tasks virtually via an interactive user interface (UI) with the help of common devices like a mouse and keyboard. As part of the study, a group of medical students from prestigious medical schools throughout Malaysia were invited to evaluate the built system to offer feedback and determine its overall efficiency and usability in fulfilling their learning goals. The results and findings from user evaluations were then analysed to discuss its effectiveness and areas for future improvement.
翻译:现代医学教育亟需创新,尤其是在传统上依赖教科书、解剖演示与讲授的人体解剖学教学领域。虚拟现实(VR)作为一种强调视觉化与主动学习的工具,有望弥补传统教学方法的不足。然而,当前VR教育工具常因成本高昂及需要专用设备而难以普及。本文详细阐述了一款易于访问、基于桌面的VR系统的设计与开发,该系统旨在通过利用用户的视觉感知来促进有意义且交互式的学习体验,从而提升解剖学教学效果。虚拟解剖实验室的设计使学生能够借助鼠标、键盘等常见设备,通过交互式用户界面(UI)与三维颅骨模型进行互动,以虚拟方式完成学习任务。作为研究的一部分,我们邀请了来自马来西亚多所知名医学院的医学生群体对构建的系统进行评估,以收集反馈并判断其在达成学习目标方面的整体效能与可用性。通过对用户评估结果的分析,本文进一步讨论了该系统的有效性以及未来可改进的方向。