Virtual content placement in physical scenes is a crucial aspect of augmented reality (AR). This task is particularly challenging when the virtual elements must adapt to multiple target physical environments that are unknown during development. AR authors use strategies such as manual placement performed by end-users, automated placement powered by author-defined constraints, and procedural content generation to adapt virtual content to physical spaces. Although effective, these options require human effort or annotated virtual assets. As an alternative, we present ARfy, a pipeline to support the adaptive placement of virtual content from pre-existing 3D scenes in arbitrary physical spaces. ARfy does not require intervention by end-users or asset annotation by AR authors. We demonstrate the pipeline capabilities using simulations on a publicly available indoor space dataset. ARfy automatically makes any generic 3D scene AR-ready and provides evaluation tools to facilitate future research on adaptive virtual content placement.
翻译:在物理场景中放置虚拟内容是增强现实(AR)的关键环节。当虚拟元素需要适配开发阶段未知的多个目标物理环境时,该任务尤为困难。AR创作者通常采用终端用户手动放置、基于创作者定义约束的自动放置以及程序化内容生成等策略,以使虚拟内容适应物理空间。尽管这些方法有效,但均需人力介入或已标注的虚拟资产。为此,我们提出ARfy——一种支持将既有三维场景中的虚拟内容自适应放置到任意物理空间的流程。ARfy既无需终端用户干预,也无需AR创作者进行资产标注。我们通过在公开室内空间数据集上的仿真实验验证了该流程的能力。ARfy可自动将任意通用三维场景转换为AR就绪状态,并提供评估工具以推动自适应虚拟内容放置领域的后续研究。