Naturally, university courses should be designed to attract students, engaging them to achieve learning goals. Toward this end, the use of Serious Games has been proposed in the literature. To address positive effects, such as content memorability and attendance rates, we propose Ambient Serious Games as games embedded in a computer-enriched environment, which is only partially perceived mentally by players. In this paper, we describe five technological key challenges that must be overcome to seamlessly and beneficially integrate an Ambient Serious Game into teaching. These challenges, derived from a scenario, focus on the technological provision and conduct of such games based on a software platform. They include (1) the integration of physical smart learning objects in heterogeneous environments under dynamic constraints, (2) the representation of abstract subject matter using smart learning objects, (3) the guided or automatic connection of all involved components, (4) the explanation of the components, their interaction, as well as the serious game itself, and (5) feedback on the game state.
翻译:自然状态下,大学课程应被设计为能吸引学生,引导其实现学习目标。为此,学界已提出采用严肃游戏。为增强内容记忆性与出勤率等积极效果,我们提出环境沉浸式严肃游戏——即嵌入计算机增强环境中的游戏,玩家仅能部分感知该环境。本文描述了在教学中无缝且有益地整合环境沉浸式严肃游戏需克服的五项关键技术挑战。这些挑战源于特定场景,聚焦于基于软件平台的技术支持与游戏实施,包括:(1)在动态约束下将物理智能学习对象集成至异构环境;(2)利用智能学习对象表征抽象学科内容;(3)引导式或自动连接所有相关组件;(4)阐明组件及其交互机制以及严肃游戏本身;(5)游戏状态反馈。