This article introduces our vision for a new interaction paradigm: Heads-Up Computing, a concept involving the provision of seamless computing support for daily activities. Its synergistic and user-centric approach frees humans from common constraints caused by existing interactions (e.g. smartphone zombies), made possible by matching input and output channels between the device and human. Wearable embodiments include a head- and hand-piece device which enable multimodal interactions and complementary motor movements. While flavors of this vision have been proposed in many research fields and in broader visions like UbiComp, Heads-Up Computing offers a holistic vision focused on the scope of the immediate perceptual space that matters most to users, and establishes design constraints and principles to facilitate the innovation process. We illustrate a day in the life with Heads-Up to inspire future applications and services that can significantly impact the way we live, learn, work, and play.
翻译:本文介绍了我们对一种新型交互范式的构想:仰视计算。这一概念旨在为日常活动提供无缝的计算支持。其协同且以用户为中心的方法,通过匹配设备与人类之间的输入输出通道,将人们从现有交互方式(如“手机僵尸”现象)造成的常见束缚中解放出来。可穿戴形态包括头戴式与手戴式设备,能够实现多模态交互与互补性肢体运动。尽管这一愿景的类似理念已在诸多研究领域及普适计算等更广泛的概念中被提出,但仰视计算提供了聚焦于用户最关切的即时感知空间的整体图景,并建立了设计约束与原则以推动创新进程。我们通过描绘使用仰视技术的一天,来启发未来能够深刻影响生活、学习、工作与娱乐方式的应用与服务。