Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used to extend and organize complex gameplay is the in-game inventory, which allows players to obtain and carry new tools and items throughout their journey. However, VR imposes additional requirements and challenges that impede the implementation of this important feature and hinder games to unleash their full potential. Our current work focuses on the design space of inventories in VR games. We introduce this sparsely researched topic by constructing a first taxonomy of the underlying design considerations and building blocks. Furthermore, we present three different inventories that were designed using our taxonomy and evaluate them in an early qualitative study. The results underline the importance of our research and reveal promising insights that show the huge potential for VR games.
翻译:虚拟现实(VR)游戏正逐步变得更加精细且功能丰富,但仍未达到传统数字游戏的复杂度。作为扩展和组织复杂游戏机制的常用功能,游戏内库存系统允许玩家在旅程中获取并携带新工具与物品。然而,VR技术带来的额外要求与挑战阻碍了这一重要功能的实现,限制了游戏潜能的充分释放。本研究聚焦VR游戏中库存系统的设计空间,通过构建首个关于基础设计考量与构建模块的分类体系,引介了这一鲜有研究的新兴主题。我们进一步基于该分类法设计了三种不同的库存系统,并在早期定性研究中对其进行了评估。研究结果验证了本课题的重要性,并揭示了具有巨大潜力的重要发现,充分展示了VR游戏的发展前景。