This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online. Currently, there is no other AI competition covering Collectible Card Games (CCG) genre, and there has never been one that targets a deck-building game. Thus, apart from usual CCG-related obstacles to overcome, like randomness, hidden information, and large branching factor, the successful approach additionally requires long-term planning and versatility. The game can be tackled with multiple approaches, including classic adversarial search, single-player planning, and Neural Networks-based algorithms. This paper introduces the competition framework, describes the rules of the game, and presents the results of a tournament between sample AI agents.
翻译:本文提出了一项全新的人工智能挑战——基于《上古卷轴Online》高岛章节中发布的双人牌组构筑卡牌游戏的“Tales of Tribute”AI竞赛(TOTAIC)。目前尚无其他AI竞赛涉及集换式卡牌游戏(CCG)类别,更无针对牌组构筑类游戏的竞赛。因此,除应对CCG常见的挑战(如随机性、隐藏信息及大规模分支因子)外,成功方案还需具备长期规划能力与多任务适应性。该游戏可采用多种方法攻克,包括经典对抗性搜索、单智能体规划及基于神经网络的算法。本文介绍了竞赛框架,阐述了游戏规则,并展示了样本AI智能体之间的锦标赛结果。