With the advent of next-generation AR/VR headsets, many of them with affordable prices, telecom operators have forecasted an explosive growth of traffic in their networks. Penetration of AR/VR services and applications is estimated to grow exponentially in the next few years. This work attempts to shed light on the bandwidth capacity requirements and latency of popular AR/VR applications with four different real experimental settings on the Meta Quest 3 headsets, and their potential impact on the network.
翻译:随着新一代AR/VR头显设备(其中许多价格亲民)的问世,电信运营商已预测其网络流量将迎来爆发式增长。预计未来几年AR/VR服务与应用的渗透率将呈指数级增长。本研究通过在Meta Quest 3头显上设置四种不同的真实实验场景,试图揭示主流AR/VR应用的带宽容量需求与延迟特性,及其对网络可能产生的影响。