The rise of Large Language Models (LLMs) has enabled a new paradigm for bridging authorial intent and player agency in interactive narrative. We consider this paradigm through the example of Dramamancer, a system that uses an LLM to transform author-created story schemas into player-driven playthroughs. This extended abstract outlines some design techniques and evaluation considerations associated with this system.
翻译:大型语言模型(LLMs)的兴起为连接交互式叙事中的作者意图与玩家能动性提供了新范式。本文以Dramamancer系统为例探讨该范式,该系统利用LLM将作者创建的故事框架转化为玩家驱动的叙事流程。本扩展摘要阐述了与该系统相关的若干设计技术及评估考量。