This paper presents an initial exploration on the use of 2D cellular automata (CA) for generating 3D terrains through a simple yet effective additive approach. By experimenting with multiple CA transition rules, this preliminary investigation yielded aesthetically interesting landscapes, hinting at the technique's potential applicability for real-time terrain generation in games.
翻译:本文初步探索了通过一种简单而有效的叠加方法,利用二维元胞自动机生成三维地形。通过尝试多种CA转换规则,这一初步研究生成了具有美学趣味的地形景观,暗示了该技术在游戏实时地形生成中的潜在适用性。