Sign language has been extensively studied as a means of facilitating effective communication between hearing individuals and the deaf community. With the continuous advancements in virtual reality (VR) and gamification technologies, an increasing number of studies have begun to explore the application of these emerging technologies in sign language learning. This paper describes a user study that compares the impact of 2D and 3D games on the user experience in ASL learning. Empirical evidence gathered through questionnaires supports the positive impact of 3D game environments on user engagement and overall experience, particularly in relation to attractiveness, usability, and efficiency. Moreover, initial findings demonstrate a similar behaviour of 2D and 3D games in terms of enhancing user experience. Finally, the study identifies areas where improvements can be made to enhance the dependability and clarity of 3D game environments. These findings contribute to the understanding of how game-based approaches, and specifically the utilisation of 3D environments, can positively influence the learning experience of ASL.
翻译:手语作为促进听障人士与听力正常群体有效沟通的重要手段,已得到广泛研究。随着虚拟现实(VR)和游戏化技术的持续发展,越来越多的研究开始探索这些新兴技术在手语学习中的应用。本文通过用户研究比较了2D与3D游戏对美国手语学习用户体验的影响。通过问卷调查收集的实证证据表明,3D游戏环境对用户参与度和整体体验具有积极影响,尤其在吸引力、可用性和效率方面表现突出。此外,初步研究结果显示,2D与3D游戏在提升用户体验方面表现出相似的行为模式。最后,本研究指出了3D游戏环境在可靠性和清晰度方面的改进方向。这些发现有助于理解基于游戏的方法(尤其是3D环境的应用)如何积极影响美国手语学习体验。