This paper presents an enhanced Vehicle-to-Everything (V2X) communication system featuring adaptive Medium Access Control (MAC) using game theory. Our approach integrates dynamic transmission power control, dynamic beacon rates, contention window adaptation, and implicit acknowledgment mechanisms within a Manhattan-like grid-based mobility scenario. Simulations are conducted in a circular coverage area, incorporating refined signal propagation models and probabilistic vehicle mobility with boundary reflection. The results demonstrate effective beacon delivery with average delays under 0.35 s and packet loss rates less than 1% in high-density conditions specifically, with up to 80 vehicles operating within a 250 m radius. Key innovations include game theory-based environment-aware transmission parameter adaptation and a scalable design suited for interference-prone V2X deployments.
翻译:本文提出了一种增强型车联网通信系统,其特点在于采用基于博弈论的自适应媒体接入控制协议。我们的方法在曼哈顿网格状移动场景中,集成了动态发射功率控制、动态信标速率调整、竞争窗口自适应以及隐式确认机制。仿真在一个圆形覆盖区域内进行,结合了精细化的信号传播模型以及具有边界反射特性的概率化车辆移动模型。结果表明,该系统能实现有效的信标传输,在高密度条件下(具体为半径250米范围内运行多达80辆车),平均延迟低于0.35秒,丢包率小于1%。关键创新点包括基于博弈论的环境感知传输参数自适应,以及一种适用于易受干扰V2X部署场景的可扩展设计。