The recent more-than-human turn in design calls for attentiveness to nonhuman beings. Yet -- as Thomas Nagel's famous ``What is it like to be a bat?'' thought experiment highlights -- human experience is constrained by our own sensorium and an irreducible gap in phenomenal access to nonhuman \emph{Umwelten}. Grounded in eco-phenomenology and eco-somatics, this paper proposes \textbf{Experiencing More-than-Human through Human Augmentation} (MtHtHA, or ``>HtH+''), a design approach that repurposes human augmentation technologies -- typically aimed at enhancing human capabilities for human optimization -- to create temporary, embodied, first-person experiences that modulate the human sensorium to approximate nonhuman sensory experiences, cultivating ecological awareness, empathy, and care across species boundaries. We articulate seven design principles, report five design cases -- EchoVision (bat-like echolocation), FeltSight (star-nosed-mole tactile navigation), FungiSync (fungal network attunement), TentacUs (octopus-like distributed agency), and City of Sparkles (urban data from an AI's perspective) -- and discuss implications for more-than-human aesthetics and design practice.
翻译:设计领域近期出现的“超越人类”转向呼吁关注非人类存在。然而,正如托马斯·内格尔著名的“成为一只蝙蝠是什么感觉?”思想实验所强调的那样,人类的体验受限于我们自身的感知系统,并且在现象学上无法完全接近非人类的“周遭世界”,这一鸿沟不可逾越。基于生态现象学与生态身体学,本文提出“通过人类增强体验超越人类”设计方法,该方法重新利用人类增强技术——这些技术通常旨在提升人类能力以实现人类优化——来创造临时的、具身的、第一人称的体验,通过调节人类感知系统以近似非人类的感官体验,从而培养跨物种的生态意识、共情与关怀。我们阐述了七条设计原则,报告了五个设计案例——EchoVision(类似蝙蝠的回声定位)、FeltSight(星鼻鼹鼠式的触觉导航)、FungiSync(真菌网络协调)、TentacUs(章鱼式的分布式智能)以及City of Sparkles(从AI视角看城市数据)——并讨论了这些成果对超越人类美学与设计实践的启示。