As XR devices become widespread, 3D interaction has become commonplace, and UI developers are increasingly required to consider usability to deliver better user experiences. The HCI community has long studied target-pointing performance, and research on 3D environments has progressed substantially. However, for practitioners to directly leverage research findings in UI improvements, practical tools are needed. To bridge this gap between research and development in VR systems, we propose a system that estimates object selection success rates within a development tool (Unity). In this paper, we validate the underlying theory, describe the tool's functions, and report feedback from VR developers who tried the tool to assess its usefulness.
翻译:随着XR设备日益普及,三维交互已成为常态,用户界面开发者越来越需要关注可用性以提供更佳用户体验。人机交互领域长期研究目标指向性能,针对三维环境的研究已取得显著进展。然而,要使从业者能直接将研究成果应用于界面改进,需要实用工具的支持。为弥合虚拟现实系统研究与开发之间的鸿沟,我们提出了一种在开发工具(Unity)内估算物体选择成功率的系统。本文验证了理论基础,描述了工具功能,并报告了试用该工具的虚拟现实开发者对其实用性的反馈。