In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at https://gh-bumsookim.github.io/Minecraft-ify/
翻译:本文首先提出了专为Minecraft电子游戏设计的角色纹理生成系统\textit{Minecraft-ify},旨在支持游戏内应用。该系统可为具有立方体流形的3D虚拟角色生成面向面部的纹理映射图像。与现有项目仅生成纹理不同,本系统能反向生成用户提供的真实图像,或从学习到的分布中生成平均/随机外观。此外,通过使用StyleGAN和StyleCLIP实现文本引导操作。这些特性作为一款用户友好的AI工具,提供了更广泛的用户体验与更大的自由度。项目页面详见https://gh-bumsookim.github.io/Minecraft-ify/