In this article we will explore the concept of speedrunning as a representation of a simplified version of quantum mechanics within a classical simulation. This analogy can be seen as a simplified approach to understanding the broader idea that quantum mechanics may emerge from classical mechanics simulations due to the limitations of the simulation. The concept of speedrunning will be explored from the perspective inside the simulation, where the player is seen as a "force of nature" that can be interpreted through Newton's first law. Starting from this general assumption, the aim is to build a bridge between these two fields by using the mathematical representation of path integrals. The use of such an approach as an intermediate layer between machine learning techniques aimed at finding an optimal strategy and a game simulation is also analysed. This article will focus primarily on the relationship between classical and quantum physics within the simulation, leaving aside more technical issues in field theory such as invariance with respect to Lorentz transformations and virtual particles.
翻译:本文将探索将速通概念视为经典模拟中量子力学简化版本的一种表现形式。这一类比可被视作一种简化方法,用以理解更为宏大的设想:由于模拟的局限性,量子力学可能从经典力学模拟中涌现。我们将从模拟内部视角审视速通概念——玩家被视作一种可通过牛顿第一定律诠释的"自然之力"。基于这一基本假设,本文旨在通过路径积分的数学表示搭建两个领域之间的桥梁。同时亦分析了将此方法作为中间层,衔接旨在寻找最优策略的机器学习技术与游戏模拟的可能性。本文主要聚焦于模拟中经典物理与量子物理的关系,暂不涉及场论中更技术性的议题,如洛伦兹变换不变性及虚粒子问题。