This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for providing hands-on experience due to the high cost of clinical equipment. To address this, a VR-based application was developed using Unity and the HTC Vive Pro headset, offering a cost-effective solution for practical learning. The VR app allows students to engage in oculomotor examinations at their own pace, accommodating diverse backgrounds and learning preferences. This application enables students to collect and analyze data, providing a realistic simulation of clinical practice. The user study results from Doctor of Physical Therapy students indicate a high preference for the flexibility offered by the VR app, suggesting its potential as a valuable educational tool. Additionally, the paper explores the broader implications of using VR in engineering and computing education, highlighting the benefits of immersive, interactive learning environments.
翻译:本进展中的论文探讨了利用以学生为中心的教学法,通过虚拟现实(VR)技术教授临床眼动检查。传统教学方法(如PowerPoint幻灯片和实验室活动)常因临床设备成本高昂而难以提供充分的实践体验。为此,本研究基于Unity引擎和HTC Vive Pro头显开发了一款VR应用,为实践学习提供了一种经济高效的解决方案。该VR应用允许学生按照自己的节奏进行眼动检查,适应不同的专业背景与学习偏好。学生可通过该应用收集和分析数据,获得临床实践的真实模拟。物理治疗博士专业学生的用户研究表明,参与者高度认可VR应用提供的灵活性,预示其作为教育工具的潜在价值。此外,本文探讨了VR在工程与计算教育中更广泛的应用前景,强调了沉浸式交互学习环境的优势。