Designing multisensory experiences involves the deliberate combination of sensory elements to shape specific impressions for a given audience. Advances in technologies beyond audiovisual modalities now make it feasible to design across touch, taste, smell, and more. However, HCI still lacks the tools and shared vocabulary needed to systematically create and evaluate such experiences. The xSense Design Cards address this gap with four card types: (1) Experience Cards define purpose, context, and audience; (2) Sensory Cards break down multisensory concepts into elements and events; (3) Technology Cards prompt consideration of relevant technologies; and (4) Exploration Cards guide reflection on the broader context, including responsible innovation. This work introduces the cards and their theoretical grounding, showing how they support structured design, reflection, and evaluation of an experience's multisensory composition. By presenting xSense, we aim to broaden the vocabulary for multisensory design and stimulate discussion within the growing multisensory HCI community.
翻译:设计多感官体验涉及有意识地组合感官元素,以针对特定受众塑造特定印象。随着视听模态以外技术的进步,如今设计已能够涵盖触觉、味觉、嗅觉等更多感官。然而,人机交互领域仍缺乏系统性创建和评估此类体验所需的工具与共享词汇。xSense设计卡片通过四种卡片类型弥补了这一空白:(1)体验卡片——定义目的、情境与受众;(2)感官卡片——将多感官概念分解为元素与事件;(3)技术卡片——启发对相关技术的考量;(4)探索卡片——引导对更广泛背景(包括负责任创新)的反思。本文介绍这些卡片及其理论基础,展示它们如何支持对体验的多感官构成进行结构化设计、反思与评估。通过呈现xSense,我们旨在拓宽多感官设计的词汇,并在日益壮大的多感官人机交互社区中激发讨论。