In this work, we explore the integration of discontinuous Orientation Selection into steering interfaces intending to preserve the seamless sensation of real-world movement, while mitigating the risk of inducing cybersickness. Our implementation encounters conflicts in standard input mappings, prompting us to adopt bimanual interaction as a solution. Recognizing the complexity that may arise from this step, we also develop unimanual alternatives, e.g., utilizing a Human-Joystick, commonly referred to as Leaning interface. The outcomes of an empirical study centered around a primed search task yield unexpected findings. We observed a sample of users spanning multiple levels of gaming experience and a balanced gender distribution exhibit no significant difficulties with the bimanual, asymmetric interfaces. Remarkably, the performance of Orientation Selection is, as in prior work, at least on par with Snap Rotation. Moreover, through a subsequent exploratory analysis, we uncover indications that Pointing-Directed Steering outperforms embodied interfaces in usability and task load in the given setting.
翻译:本研究探索了将不连续方向选择整合到转向界面中,旨在保持真实世界运动的无缝感,同时降低诱发晕动症的风险。我们的实现方案在标准输入映射中遇到冲突,促使我们采用双手交互作为解决方案。认识到这一步骤可能带来的复杂性,我们也开发了单手替代方案,例如利用人体操纵杆(通常称为倾斜界面)。围绕启动搜索任务开展的实证研究得出了出人意料的结果。我们观察到,涵盖多个游戏经验水平且性别分布均衡的用户样本在使用双手非对称界面时并未表现出显著困难。值得注意的是,方向选择的性能表现与先前研究一致,至少与快速旋转相当。此外,通过后续探索性分析,我们发现在给定场景中,指向导向转向在可用性和任务负荷方面优于具身化界面。