Gamification is an effective strategy for motivating and engaging users, which is grounded in business, marketing, and management by designing games in nongame contexts. Gamifying education, which consists of the design and study of educational games, is an emerging trend. However, the existing classroom games for understanding macroeconomics have weak connections to the microfoundations of individual decision-making. We design an educational game on cryptocurrency investment for understanding macroeconomic concepts in microeconomic decisions. We contribute to the literature by designing game-based learning that engages students in understanding macroeconomics in incentivized individual investment decisions. Our game can be widely implemented in online, in-person, and hybrid classrooms. We also reflect on strategies for improving the user experience for future educational game implementations.
翻译:游戏化是一种基于商业、营销和管理学原理,通过在非游戏情境中设计游戏来激励和吸引用户的有效策略。将教育游戏化(包括教育游戏的设计与研究)正成为新兴趋势。然而,现有用于理解宏观经济学的课堂游戏与个体决策的微观基础联系薄弱。我们设计了一款关于加密货币投资的教育游戏,旨在通过微观经济决策理解宏观经济学概念。通过设计基于游戏的学习方式,让学生在激励性个体投资决策中理解宏观经济学,我们为相关文献作出了贡献。该游戏可广泛应用于在线、线下及混合式课堂。同时,我们也反思了如何优化未来教育游戏实施中的用户体验策略。