Change blindness is a phenomenon where an individual fails to notice alterations in a visual scene when a change occurs during a brief interruption or distraction. Understanding this phenomenon is specifically important for the technique that uses a visual stimulus, such as Virtual Reality (VR) or Augmented Reality (AR). Previous research had primarily focused on 2D environments or conducted limited controlled experiments in 3D immersive environments. In this paper, we design and conduct two formal user experiments to investigate the effects of different visual attention-disrupting conditions (Flickering and Head-Turning) and object alternative conditions (Removal, Color Alteration, and Size Alteration) on change blindness detection in VR and AR environments. Our results reveal that participants detected changes more quickly and had a higher detection rate with Flickering compared to Head-Turning. Furthermore, they spent less time detecting changes when an object disappeared compared to changes in color or size. Additionally, we provide a comparison of the results between VR and AR environments.
翻译:变化盲视是指个体在视觉场景因短暂中断或干扰而发生改变时未能察觉变化的现象。理解这一现象对依赖视觉刺激的技术(如虚拟现实或增强现实)尤为重要。以往研究主要聚焦于二维环境,或仅在三维沉浸式环境中开展有限的控制实验。本文设计并实施了两项正式的用户实验,旨在探究不同视觉注意力干扰条件(闪烁与转头)以及物体变化条件(消失、颜色改变与大小改变)对VR和AR环境中变化盲视检测的影响。结果表明,与转头条件相比,参与者在闪烁条件下能够更快地检测到变化,且检测率更高。此外,当物体消失时,参与者检测变化所需的时间少于颜色或大小改变时。同时,我们还对VR与AR环境中的实验结果进行了比较分析。