Recent discoveries in VR have opened up scope for designing physical tools and controllers to enhance immersion, through perceived reality. In a virtually simulated sports scenario it is challenging to immerse user because most of the available controllers are unable to bridge the user experience in the real world to the actions in the virtual world. My research is to identify HCI problems in existing VR controllers, design a physical controller prototype with realistic tangible mapping, trying to solve the existing problems and evaluate it in a designed VR game for skating. Its immersiveness would be graded on Likert scale on parameters like perceived interactivity and reality, spatial presence and enjoyment. The evaluation will be done after trial runs and feedback sessions by playing the game with the designed controller and comparing it with ones available in the market. The findings will help people understand what all parameters we should consider while designing futuristic controllers, customized for a particular sport.
翻译:虚拟现实领域的最新发现为设计物理工具与控制器以通过感知真实感提升沉浸感开辟了空间。在虚拟模拟的运动场景中,让用户沉浸其中颇具挑战,因为现有大多数控制器无法将现实世界中的用户体验与虚拟世界中的动作有效衔接。本研究旨在识别现有VR控制器中的人机交互问题,设计具有真实物理映射的物理控制器原型,试图解决现存问题,并在专为滑冰设计的VR游戏中进行评估。其沉浸感将依据感知交互性、真实感、空间存在感及愉悦度等指标,采用李克特量表进行评分。评估将在试玩体验与反馈环节后开展,通过使用所设计的控制器进行游戏,并与市场现有控制器进行对比。研究结果将有助于明确未来针对特定运动定制化设计控制器时应考量的各项参数。