This thesis explores the use of a General Game System (GGS) to support the automatic expansion of game boards in boardless games. Traditional implementations of such games often rely on oversized static boards defined from the start, even though large portions of these boards may never be used during gameplay. This approach leads to unnecessary complexity. To address this issue, this thesis propose a dynamic board expansion mechanism in which the game board grows automatically during play.
翻译:本论文探讨了利用通用游戏系统(GGS)支持无棋盘类游戏中游戏棋盘的自动扩展。此类游戏的传统实现通常依赖于预先定义的超大静态棋盘,即便棋盘的大部分区域在游戏过程中可能从未被使用。这种方法导致了不必要的复杂性。为解决该问题,本论文提出一种动态棋盘扩展机制,使游戏棋盘在游戏过程中能够自动增长。