Climate action is difficult to persuade because we tend to perceive climate change as remote and disconnected from daily life. Instead of traditional informational engagements, game-based interventions can create narratives that immerse the visitor in situations where their actions have tangible consequences. To make these narratives engaging, we used a speculative scenario of an alien stumbling upon social media to obliquely address climate change through a text-based adventure game installation. Mimicking visitors' natural dialogue in social media apps, we designed an LLM-based chatbot with knowledge of post-climate devastated world that mirrors our own planet Earth. In discovering the world's downfall through interactive chatting and posted images, players begin to realize that their own actions can make a difference on impacts of climate change in this distant world, fostering pro-environmental attitudes. Previously published at CHI, this game installation demonstrates the potential of LLM based creative narratives in exploring speculative worlds driving social change.
翻译:说服人们采取气候行动是困难的,因为我们往往将气候变化视为遥远且与日常生活脱节的现象。相较于传统的信息传播方式,基于游戏的干预能够构建叙事,使参与者沉浸于自身行为会产生切实后果的情境中。为使这些叙事更具吸引力,我们采用了一个推测性场景:一位外星人偶然发现了社交媒体,并通过一款基于文本的冒险游戏装置,间接探讨气候变化问题。通过模拟用户在社交媒体应用中的自然对话模式,我们设计了一个基于大语言模型的聊天机器人,其知识背景设定在一个气候灾难后的世界——这个星球正是我们地球的镜像。玩家通过互动聊天和发布的图像逐步发现这个世界的衰败,从而开始意识到自身行为能够对那个遥远世界的气候变化影响产生作用,由此培养亲环境态度。本游戏装置曾发表于CHI会议,展示了基于大语言模型的创造性叙事在探索推动社会变革的假想世界方面的潜力。