In recent years eXtended Reality (XR) technologies have matured and have become affordable, yet creating XR experiences for training and learning in many cases is still a time-consuming and costly process, hindering widespread adoption. One factor driving effort is that content and features commonly required by many applications get re-implemented for each experience, instead of sharing and reusing these resources by means of a common platform. In this paper we present two XR experiences in the context of informal learning and first responder training along with the shared platform they have been created with and the creation process. Furthermore, we have technically evaluated relevant parts of the platform for feasibility of use with experience requirements and confirmed applicability. Finally, we present an informal expert evaluation of the content creation process's user experience for the informal learning experience along with guidelines derived from the findings.
翻译:近年来,扩展现实(XR)技术已日趋成熟且成本降低,但在许多情况下,为培训和学习创建XR体验仍然是一个耗时且昂贵的过程,阻碍了其广泛应用。导致工作量增加的一个因素是,许多应用普遍需要的内容和功能在每个体验中被重新实现,而非通过通用平台共享和复用这些资源。本文介绍了在非正式学习和第一反应者培训背景下的两种XR体验,以及用于创建这些体验的共享平台和创建过程。此外,我们从技术角度评估了平台相关部分是否满足体验需求并确认了其适用性。最后,我们针对非正式学习体验的内容创建过程,进行了非正式专家评估,并基于评估结果提出了相关指南。