This paper explores the intersection of Otome Culture and artificial intelligence, particularly focusing on how Otome-oriented games fulfill the emotional needs of young women. These games, which are deeply rooted in a subcultural understanding of love, provide players with feelings of satisfaction, companionship, and protection through carefully crafted narrative structures and character development. With the proliferation of Large Language Models (LLMs), there is an opportunity to transcend traditional static game narratives and create dynamic, emotionally responsive interactions. We present a case study of Tears of Themis, where we have integrated LLM technology to enhance the interactive experience. Our approach involves augmenting existing game narratives with a Question and Answer (QA) system, enriched through data augmentation and emotional enhancement techniques, resulting in a chatbot that offers realistic and supportive companionship.
翻译:本文探讨了“乙女文化”与人工智能的交汇点,特别关注乙女向游戏如何满足年轻女性的情感需求。这些深深植根于亚文化对爱情理解中的游戏,通过精心构建的叙事结构和角色发展,为玩家提供满足感、陪伴感和保护感。随着大型语言模型(LLMs)的普及,我们有机会超越传统的静态游戏叙事,创建动态且具有情感响应的交互体验。我们以《未定事件簿》为案例研究,在其中集成了LLM技术以增强互动体验。我们的方法是通过数据增强和情感增强技术,对现有游戏叙事进行扩充,并融入问答(QA)系统,最终形成一个提供真实且支持性陪伴的聊天机器人。