As we move towards a future of autonomous vehicles, questions regarding their method of communication have arisen. One of the common questions concerns the placement of the signaling used to communicate with pedestrians and road users, but little work has been published fully dedicated to exploring this. This paper uses a simulation made in the Unity game engine to record the visibility of fifteen different vehicles, specifically regarding the visibility of frontal elements by a pedestrian on the sidewalk. Variables include the vehicle position, number of vehicles on the road, and minimum and maximum distance of the recorded points. It was concluded that the areas of the vehicle most often seen by pedestrians on the sidewalk attempting to cross the road were the frontal frontal fenders and the headlights, with the frontal wheels, frontal doors, bumper, and side mirrors are less visible alternatives. These findings are valuable in the future design of signaling for autonomous vehicles, in order to ensure pedestrians are able to see them on approaching vehicles. The software used provides a platform for similar works in the future to be conducted.
翻译:随着我们迈向自动驾驶汽车的未来,关于其通信方式的问题也随之产生。其中一个常见问题涉及用于与行人和道路使用者通信的信号装置的布置,但专门探索这一问题的研究却鲜有发表。本文利用Unity游戏引擎构建的仿真环境,记录了十五种不同车辆的可见性情况,特别关注人行道上行人对车辆前部元素的可见性。变量包括车辆位置、道路上车辆数量以及记录点的最小与最大距离。研究得出结论:人行道上试图横穿马路的行人最常看到的车辆区域是前翼子板和前大灯,而前轮、前车门、保险杠和侧视镜则是可见性较低的备选位置。这些发现对未来自动驾驶车辆信号装置的设计具有重要价值,有助于确保行人能够注意到接近车辆上的信号。所使用的软件为未来开展类似研究提供了一个平台。