Constantly informing systems (CIS), that is technical systems that provide us with information over a long period of time, face the challenge of providing us with helpful information. The information base of a human model changes over time but also his mood and his ability to accept information. An information provision strategy should hence take such aspects into account. In this paper, we describe our vision of an approach to aid the design of CIS. We envision using psychological models of the human mind and emotions in an information provision game. Its analysis gives comparative insights into design variants.
翻译:持续告知系统(CIS),即长期向用户提供信息的技术系统,面临着提供有用信息的挑战。人类模型的信息基础会随时间变化,其情绪状态及信息接受能力亦会动态改变。因此,信息提供策略应充分考虑这些因素。本文阐释了我们的研究构想,旨在通过博弈方法辅助CIS的设计。我们设想在信息提供博弈中融入人类心智与情绪的心理模型,通过博弈分析为设计方案的比较提供洞见。