Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many games. Sighted players experience discovery by surveying environments and identifying unexplored areas. Current accessibility tools, however, guide BLV players directly to items and places, robbing them of that experience. Thus, a crucial challenge is to develop navigation assistance tools that also foster exploration and discovery. To address this challenge, we propose the concept of exploration assistance in games and design Surveyor, an in-game exploration assistance tool that enhances discovery by tracking where BLV players look and highlighting unexplored areas. We designed Surveyor using insights from a formative study and compared Surveyor's effectiveness to approaches found in existing accessible games. Our findings reveal implications for facilitating richer play experiences for BLV users within games.
翻译:摘要:电子游戏对盲人和低视力(BLV)玩家而言日益可及,但诸多方面仍存在障碍。其中,玩家在探索环境并发现新事物时获得的乐趣是许多游戏的核心体验。明眼玩家通过环视环境并识别未探索区域来体验发现的过程。然而,当前的无障碍工具直接引导BLV玩家前往物品和地点,剥夺了这种体验。因此,一个关键的挑战是开发既能辅助导航又能促进探索与发现的工具。为应对这一挑战,我们提出了游戏中探索辅助的概念,并设计了Surveyor——一款游戏内探索辅助工具,通过追踪BLV玩家的视角并高亮未探索区域来增强发现体验。我们基于形成性研究的洞察设计了Surveyor,并将其效果与现有无障碍游戏中采用的方法进行了比较。研究结果为在游戏中为BLV用户营造更丰富的游戏体验提供了启示。