This article presents the results of a study based on a group of participants' interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented reality to attach virtual sound sources to a vintage radio receiver from the museum's collection, with a view to understanding the potentials of this technology for promoting exploration and engagement within museums and galleries. We employ a practice-based design ethnography, including a thematic analysis of our participants' interactions with spatialised interactive audio, and present an identified sequence of interactional phases. We discuss how audio augmented artefacts can communicate and engage visitors beyond their traditional confines of line-of-sight, and how visitors can be drawn to engage further, beyond the realm of their original encounter. Finally, we provide evidence of how contextualised and embodied interactions, along with authentic audio reproduction, evoked personal memories associated with our museum artefact, and how this can promote interest in the acquisition of declarative knowledge. Additionally, through the adoption of a functional and theoretical aura-based model, we present ways in which this could be achieved, and, overall, we demonstrate a material object's potential role as an interface for engaging users with, and contextualising, immaterial digital audio archival content.
翻译:本文展示了一项基于参与者群体在英国布拉德福德国家科学与媒体博物馆内与实验性声音装置互动的研究结果。该装置采用音频增强现实技术,将虚拟声源附着于博物馆馆藏的一台老式无线电接收器上,旨在探究此项技术在促进博物馆与美术馆内探索与参与方面的潜力。我们采用基于实践的设计民族志方法,包括对参与者与空间化交互音频互动的主题分析,并提出一个已识别的交互阶段序列。我们讨论了音频增强型人工制品如何超越传统的视线局限与参观者进行沟通互动,以及如何引导参观者在初次接触范围之外进行更深层次的参与。最后,我们提供了证据表明:情境化具身交互与真实音频再现如何唤起与博物馆藏品相关的个人记忆,以及这如何促进对陈述性知识获取的兴趣。此外,通过采用基于功能与理论的光环模型,我们提出了实现这一目标的可能途径。总体而言,我们论证了实体物件作为界面所具有的潜力——既能吸引用户参与非物质化数字音频档案内容,又能为其构建具体情境。