Previous research demonstrates that the interruption of immersive experiences may lead to a bias in the results of questionnaires. Thus, the traditional way of presenting questionnaires, paper-based or web-based, may not be compatible with evaluating VR experiences. Recent research has shown the positive impact of embedding questionnaires contextually into the virtual environment. However, a comprehensive overview of the available VR questionnaire solutions is currently missing. Furthermore, no clear taxonomy exists for these different solutions in the literature. To address this, we present a literature review of VR questionnaire user interfaces (UI) following PRISMA guidelines. Our search returned 1.109 initial results, which were screened for eligibility, resulting in a corpus of 25 papers. This paper contributes to HCI and games research with a literature review of embedded questionnaires in VR, discussing the advantages and disadvantages and introducing a taxonomy of in-VR questionnaire UIs.
翻译:先前研究表明,沉浸式体验的中断可能导致问卷结果产生偏差。因此,呈现问卷的传统方式(纸质或网页形式)可能不适用于评估虚拟现实体验。近期研究显示,将问卷情境化嵌入虚拟环境具有积极影响。然而,目前尚缺乏对现有虚拟现实问卷解决方案的全面综述,且文献中尚未建立针对这些不同解决方案的清晰分类体系。为此,我们遵循PRISMA指南对虚拟现实问卷用户界面进行了文献综述。初步检索获得1,109项结果,经资格筛查后形成包含25篇文献的语料库。本文通过综述虚拟现实中嵌入式问卷的研究现状,探讨其优势与不足,并提出虚拟现实内嵌式问卷用户界面的分类体系,为人机交互与游戏研究领域作出贡献。