Change blindness is a phenomenon where an individual fails to notice alterations in a visual scene when a change occurs during a brief interruption or distraction. Understanding this phenomenon is specifically important for the technique that uses a visual stimulus, such as Virtual Reality (VR) or Augmented Reality (AR). Previous research had primarily focused on 2D environments or conducted limited controlled experiments in 3D immersive environments. In this paper, we design and conduct two formal user experiments to investigate the effects of different visual attention-disrupting conditions (Flickering and Head-Turning) and object alternative conditions (Removal, Color Alteration, and Size Alteration) on change blindness detection in VR and AR environments. Our results reveal that participants detected changes more quickly and had a higher detection rate with Flickering compared to Head-Turning. Furthermore, they spent less time detecting changes when an object disappeared compared to changes in color or size. Additionally, we provide a comparison of the results between VR and AR environments.
翻译:变化盲视是指个体在视觉场景因短暂干扰或分心而发生改变时,未能察觉这些变化的现象。理解这一现象对使用视觉刺激的技术(如虚拟现实或增强现实)尤为重要。以往研究主要聚焦于二维环境,或在三维沉浸式环境中进行有限受控实验。本文设计并实施了两项正式用户实验,旨在探究不同视觉注意力干扰条件(闪烁与转头)及对象变化条件(移除、颜色改变与尺寸改变)对虚拟现实与增强现实环境中变化盲视检测的影响。结果表明,与转头条件相比,参与者在闪烁条件下检测变化更为迅速且检测率更高;此外,当对象消失时,参与者检测变化所需时间少于颜色或尺寸改变的情况。最后,我们还提供了虚拟现实与增强现实环境之间结果的比较。