In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at https://gh-bumsookim.github.io/Minecraft-ify/
翻译:本文首先提出了针对Minecraft电子游戏、专用于游戏内应用的角色纹理生成系统\textit{Minecraft-ify}。该系统能够生成面向面部的图像,用于纹理映射,从而适配具有立方体流形的三维虚拟角色。现有项目或工作仅能生成纹理,而本文提出的系统能对用户提供的真实图像进行反演,或从学习到的分布中生成平均/随机外观。此外,该系统还可通过StyleGAN和StyleCLIP实现文本引导的操控。这些特性作为用户友好型AI工具,提供更广泛的用户体验并提升了自由度。项目页面请见https://gh-bumsookim.github.io/Minecraft-ify/